Personal Information
Name: Dam Giantcrusher Player: Stan
Race: Hill dwarf Gender: Male Height: 3'9" Age: 58
Class: Fighter Level: 1 Weight: 163 lbs
XP: 0 Alignment: Chaotic Neutral
Next Level: 2,200 Kit: Outcast, Dwarf (CRE)
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 40%
Wis: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +1
Saving Throws
Paralyzation: 14 Poison: 10 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 17 Spell: 13
Combat
Hit Points: 10
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor
Natural armor class 10
Composite armor, back-and-breast -4
DEX Defensive adj. -1
FINAL: 5
Weapon Proficiencies
Axe, battle
Axe, hand/throwing
Crossbow, heavy
Short bow
Secondary Skills
Bowyer/Fletcher
Native Languages
Dwarf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Axe, battle 20 1 7 1d8 1d8 S M
Axe, hand/throwing 20 20 1 4 1d6 1d4 S M 2 4 6
Racial Abilities
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.


Inventory
  • Items Carried
    • Axe, hand/throwing
    • Backpack
      • Flint and steel
      • Torch x3
      • Wineskin
  • Items Readied
    • Axe, battle
  • Items Worn
    • Composite armor, back-and-breast
  • Spending Money
    • * Copper Pieces x7
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 6 4 3 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 41.60 pounds (None Encumbrance, 6 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 02/02/2014 12:43 AM