Personal Information
Name: Homer Troublefinder Player: Stan
Race: Stout halfling Gender: Male Height: 3'0" Age: 27
Class: Thief Level: 1 Weight: 64 lbs
XP: 0 Alignment: Neutral Good
Next Level: 1,250 Kit: None
Ability Scores
Str: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 14 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 10 System Shock: 70% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 75%
Int: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 16 Poison: 14 Death Magic: 16 Petrification: 17 Polymorph: 17
Rod: 16 Staff: 16 Wand: 16 Breath Weapon: 20 Spell: 17
Combat
Hit Points: 6
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor
Natural armor class 10
Full armor, padded -2
FINAL: 8
Weapon Proficiencies
Dagger
Sword, short
Secondary Skills
Trader/Barterer
Native Languages
Dwarf, Elf, Halfling, Halfling - stout dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, short 20 1 3 1d6 1d8 P S
Dagger 19 19 1 2 1d4 1d3 P S 2 4 6
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 -15 +0 +0 -30 15%
Detect noise 15 +5 +0 +5 -10 15%
Find/remove traps 5 +5 +0 +15 -10 15%
Hide in shadows 5 +15 +0 +0 -20 0%
Move silently 10 +10 +0 +0 -20 0%
Open locks 10 +5 +0 +10 -10 15%
Pick pockets 15 +5 +0 +0 -30 -10%
Read languages 0 -5 +0 +30 +0 25%
Racial Abilities
Attack bonus - +1 bonus to attack rolls with hurled weapons.
Infravision [Stout Halfling] - Infravision with a 60' range, which indicates some stout blood in the character's lineage.
Mining detection abilities - A character with this skill is familar with mining, tunneling and stonework. By concentrating for one round the character can:
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-3 on 1d4.
Saving throw bonuses - For every 3.5 points of a Halfling's Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods, and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, or a -2 if the halfing has to open a door or move aside some other obstruction..

Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 15% - Able to climb vertical or smooth surfaces.
    Detect noise* 15% - May hear faint noises.
    Find/remove traps* 15% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* - Grants the ability to hide in shadows.
    Move silently* - May move without making a sound.
    Open locks* 15% - Skill at opening locks with the proper tools.
    Pick pockets* -10% - Skill at pilfering small items from pockets or purses.
    Read languages* 25% - Skill at deciphering unknown texts.
    Scroll Use 10% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Thieves' picks
      • Torch x3
      • Wineskin
    • Dagger
  • Items Readied
    • Sword, short
  • Items Worn
    • Full armor, padded
    • Hood
  • Spending Money
    • * Copper Pieces x7
    • * Silver Pieces x2
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 6 4 3 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 24.10 pounds (None Encumbrance, 6 Movement)
Disadvantages

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 02/02/2014 07:27 PM